OPEN FOR REQUEST AND COMMISSION!!!

*Click here to read more

*Click here to make request and comission

"enter the wired" Character Design

Character design for my FYP. I never posted my ideation and progress for my character here, just to surprise everyone, haha XD.

I'm lazy to elaborate much, since most people doesn't give a damn what I'm ranting anyway. The youtube video is a turn-table render for my character, nothing special to show, and no audio by the way.






Request And Commission

Request

- You are free to request any artwork, from 2D and 3D.
- I will work on the request only without deadline, it might be a month or a year
- I will own all the works I've done, it means I'm free to do whatever I want with the artworks requested.
- I'm free to decline any request, base on my availability and request's demands.
- If I find the request to be too demanding, I'm free to sell it as commission, though I will inform the requester beforehand.
- Why free? I'm treating the request as my free time projects and as a present/charity/goodwill for my friends.

Commission

- Since I'm specialise in 3D, I will only accept 3D commissions (for now).
- All commissions will cost minimum of 50 Ringgit Malaysia.
- The charge will be base on the quality and time.
- Whether I'm accepting commissions, it will be base on my availability as well.
- It is best for you to pass the design for me, or else I'll charge extra for designing the artwork for you.
- Both parties will have ownership towards the artwork, both of us are free to use it for our own concerns.
- In case you are requesting the RAW file (.max, .3ds, etc.), extra charge will be impose.
- Do contact me in person for further details and dealings.

Why me?

- In case you are demanding academic qualification, I'm a graduate with degree at hand *Bachelor of Multimedia (hons.) in Virtual Reality*.
- My works are NOT top notch, but I can produce fair or above average quality of work.
- I treat my job with pride, I deliver quality, not quantity.
- My dealings are simple, if I cost that much, I'll deliver the quality which live up to the amount I charge.
- You like my works/style, as simple as that.

*All request and commissions can be made by leaving comments on this post

Well, I've been busy recently (again) and rarely update my blog (again). I've gotten a pending freelance project and trying to come up with a showreel/portfolio for my job hunt, which kinda took up most of my time. As you see, I'm not done posting my final year project yet, and I'm truly sorry bout that. Anyway, I'll be updating it again when I'm free.

So, this post is actually to sort of... advertise myself... Like my title stated, I'll be open to request and commission. Read my next post for details.

Texturing And Lighting

Wahaha, the showcase yesterday was a success. Able to meet up some great companies along the way. My work are not so impressive in a sense, especially if you judge it from overall. But they seems to be impress by my level of detail. I'm quite happy and pretty much gain some confidence about my skill after the feedbacks from the showcase. But like most pro artist said, "never satisfy or you'll never improve".

Anyway, this is the progressed stage of my FYP from my last 2 post. Nothing much to explain, except the fact that I change the light settings a bit and adding texture (skin) to my plain objects. As usual, clicky for larger image.







Welcome to MMU FYP Showcase 2009

Enough said, like my title stated, there will be a portfolio showcase featuring the best work from my faculty, Faculty of Creative Multimedia. It'll be held in this coming Thursday, 3pm in e-Gallery, our faculty's unique art gallery. And whaddaya know, my work is included in it, yay!!

Do come to the show. There's nothing much to brag about my work, but there'll be a bunch of impressive work from my batch and you can see all sorts of variety, from websites to booth design, from 2D application to 3D application, and do not forget the works that MMU most proud of, the film and animations of FCM.

Catch us there!!

The Modeling Outcome Plus Lighting

Sorry for the delay. Being lazy recently, life after FYP :P. Here's the modeling outcome of my FYP. If you do not consider the design process (research, sketch, draft, etc.), this stage is consider the first of 3D process. But I have the tendency of working my lights during the early process, which in most cases is the last stage of 3D.

I like to do my light during early stages and then adjust it bit by bit along the way. Light is one of the important essence. It creates believable shadow, tone, and mood to the surrounding. My modeling skill are not that superior, so I have to rely on my texturing and lights to cover up my flaws.








Below are some pictures taken from my FYP blog (don't bother reading it unless you are really curious) Some of these pictures are my dropped ideas or incomplete version of my modeling. Well, the initial idea spent (or wasted) too much of polygons, and the incomplete version was for the sake of submission. That pretty sums up my first stage.




















FYP Promotional Poster

Here's a poster for my FYP showcase, except the watermark is not present during the original version. During the showcase, it was printed on an A1 board, which... kinda big and cost me a fortune. The poster ended up on my lecturers' hands and I was reluctant to hand it to them. Anyway, I'll be posting my FYP work here. In case I'm lazy, I'll just post my final outcome here. So pray that I'm not.

There are some copyright issues and stuff, so please do not take my work in any case, just to avoid trouble. All works belong to me and Multimedia University. Do approach me directly if you are interested in me or my works :D. Just leave a message here and I will reply.

Again, yes, I'm taking this whole copyright shit seriously as I'm venturing into the industry. No offence intended, so welcome, sit back, and enjoy. Thank you.

unlimited-art-works.blogspot.com proudly presents

     a final year project by Edward Yong

I'm Back

Yes, I'm back. I've been away so long and got a bit rusty.... in writing blogs. It was unpleasant period of my life during past few months. I was rushing my FYP, and then gotten news that my dad was diagnosed with cancer, until he made his trip to heaven, and again trying to catch up my FYP progress, until my final exam paper and moving out the next day after that.

But nevertheless, I have a bunch of great friends beside me, holding me up when I fell, making me forget unhappy stuff. It was tough, but maybe because of that, I'm able to see how true my friends were, and how lucky I am.

Here, I would like to thank my hometown friends who had been there for me when my dad moved on. I like to thank my faculty-mates who were by my side as well when I return to uni. My CB housemates who came all the way from cyberjaya to attend my dad's funeral, and lighten my world when all was dark. Finally I like to thank my coursemates, the VR-ians, who helped me through my FYP, whom I spend my last few weeks of uni-life together. We slept, work, ate, laugh and played together. It was cool, it truly was. I hope my gratitude would become our eternal friendship.

Tribute to VR-ians: Halfway through my journey in VR, I have doubt my choice of majoring, due to the lecturers, syllabus and system. I have friends that told me I was more suited for other majoring and I thought it was somewhat true. Even till the end of my uni life, I never thought VR was the best suited course for me. But there was something which kept me from feeling regret, and it was you guys. Being with you guys has made my uni life far more interesting and livelier. Although it was slightly late when we get to know each other, but that short moment was truly memorable. I never had a graduation trip in my life and going Pangkor with you guys had fulfilled that. Quoted from Baha, because you guy sucks, it was most enjoyable trip I had. I faithfully treasure that very bond we had and hope we could get in touch always. Goodbye and all the best pak pezes!!!


Sound Horizon: Elysion~ Stardust [手描きMAD]

Well, it's been awhile since I posted something here. I've been through a lot of shit lately which kept me from updating my blog.

Anyway, here's something interesting for everyone. Though be reminded, it is not done by me. I sort of did the translation though, so please ON your Youtube annotation to see the translation/subtitles.



You can call it an "Anime PV" done by a skillful amatuer (or an animator) for one of the songs from the album "Elysion" by Sound Horizon. For the album, it tells the story of a masked man and 5 girls. "Stardust" is one of the songs and it tells the story of one of the girls.

The guy (I do not know who it exactly it was) did a very good job as he (or she) manage to do a great animation, with skill and style, to match the great song.

Basically, the song is about the heroine (StarDust) who was once living happily with her boyfriend. One day StarDust was wearing all red, with bouquet on her left hand and "promise" on her right, trying to meet her lover. However, she saw him walking fondly with another woman. Hence she snapped during the night and (her split personality) killed her lover. When she finally regained her senses, she realised what she's done and regret for her action, thus killing herself in the end.

Well, all the stories told in this album "Elysion" can be describe as pitiful, perhaps to the point of sickening. Yet, the story is no doubt nicely told, the songs and the story were both great. If you are into Jap-style musics, or specifically anime sort of musics, this album is highly recommended.

Original link of the video:
http://zoome.jp/smlifcatic/diary/6/

Aikido Club T-shirt

Been lazy recently, that's why I don't seem to update my blog. Hibernation period...

Here's another stuff I did... or dragged... for months. It's the t-shirt design for my aikido club. The president been nagging me for months and I'm still lazy to do it. Well, serves him right since he's been treating me like a free labourer.

Credit to all the artist behind PS2 game Okami.

A lil' explanation. The theme of my t-shirt is mostly based on Japanese calligraphy and wood block printing. The clouds on the front side symbolises heaven (as in heaven and earth). The spiral on the back symbolises "flow", with some sakura petals. And the logo, it was not design by me but rather my seniors generations ago. It is the symbol of one of our basic technique, irimi nage.


Revo X Yuki Kajiura: Dream Port 2008

Two of my favourite composer, Revo of Sound Horizon and Yuki Kajiura has collaborated to compose this amazing song, 砂塵の彼方へ (Sajin no Kanata e). The song has surfaced for quite awhile and I heard of their collab, only to actually listen recently. I was totally blown away by this amazing song and can't help repeating it for god-knows-how-many-times XD.





Ahem, a lil' introduction~~

Revo is the guy that started the band "Sound Horizon". He composed a lot of great songs, with each album telling a story, each song telling a chapter of the story. The members of his band (or group?) always comes and goes, with few recurring members who stayed by his side for few albums. I can describe him as multi-talented, being able to play guitar,
keyboard, accordion, and even composing and arranging songs. Crap, he even got a bunch of ladies surrounding him throughout his career (YUKI!!! XD).

Yuki Kajiura is a famous female composer for a lot of anime hits. She has work alongside with few other famous band such as FictionJunction and Kalafina. Not much I know about her, just that I listen to her songs and like it very much. You can just wiki her profile if wanna know more.

Well, during the final part of the song where only the guy and the lady sings together, that's Revo and Yuki.

FYP WIP

Another few scenes from my FYP. Like my previous scene, it's just the first stage of modeling and texturing, the details are not there yet. Heck, I'm getting fed up working on my FYP anyway.












FYP Concepts

Some FYP concepts. The first two are thumbnail sketches, which is pre-finalize concepts. The following images are detail (sort of) concept of my in-scene objects.





2009

Another year comes and goes. Be noted that this post is not written on Jan 1st but the date was set to be Jan 1st instead. Anyway, it was an interesting year, stuff happens here and there. And finally I manage to put more effort and time into improving my art skills.

Let's see what happened to me in 2008. 21st birthday, being screwed by lecturer, started my intern, being rejected, best friend study abroad, hang around alot with my high school friends, beijing olympics, ended my intern, got a bunch of cool mags and artbooks, started my final year of degree, being screwed by lecturers again, celebrate new year :D.

Another year, another goal. When look back on the 21+ years I spent, there are bunch of regrets and blessings nonetheless. Well, I think I should list out here, just to rant a bit ^^.

Top 10 Regrets

1. Never study abroad
2. Never had a girlfriend
3. Took my friends for granted
4. Chose the wrong majoring
5. Met my fucking housemates
6. Stopped my art classes during highschool
7. Being sort of nerdy during highschool
8. Never had the resolve for self-improvement until recently
9. Never active in clubs during university days
10. Never celebrated my 21st birthday =_=

Top 10 Bessings

1. Met my highschool friends
2. Met my best friend
3. Studied in MMU
4. Took the path of an artist/designer
5. Met my fucking housemates again (life is a paradox, crap...)
6. Able to get an amount of study loan
7. Found what I love (to do) early on
8. To have no disabilities (I think :P)
9. Born in a mediocre family
10. Being a boy scout (was)

Well, that's pretty much of it. Anyway, I have a deadline set to myself during end of this year. Miyamoto Musashi, my idol, became a saint swordsman when he was age 22. And so, I need to become godlike artist by end of this year. And of course like I mentioned earlier, hopefully my blog would get 5000 hits as well. For my results... Erm, I pretty much don't give a damn about it ^_^, except that hopefully my FYP would get honourable-mention-sort-of... honour... during the end.

The rest of my wishes, a good health, a happy graduation trip, and never forget, to have a kick-ass girlfriend, RAWR!!!

That's all, Happy 2009.

Progress + FYP

Sorry for being away so long. I've been very busy with my final year project (FYP) nowadays, until I don't even have time for my own personal project. Anyway, to update abit, I'm kinda messed up recently (sort of) as things doesn't really work out so good. Hmmm... Frankly, I do not know what to say or bitch/rant about, except that my course is kinda shitty (more shitty than ever) and I'm dying to graduate in another half a year.

By the way, for the period I've been missing, I did realise my blog has hit a thousand views. I wanted to make (draw/3D, whatever...) something for the visitors that came and supported my blog for the past few months. But you know, me with all the shits around... My blog wouldn't make it so far without all of you. So, a bunch of thanks to all of you. Getting a thousand hits within half a year is quite a feat and I'm proud of it. If things go well, hopefully my blog would reach 5000 hits in another year.

Okay, I bet most of you don't EVEN bother reading the crap I wrote, so I will be posting my recent courseworks here. For my FYP, I'll be doing a game-sort-of-thing. These pictures are the 1st 3D stage that I've done. Of course improvisation and more detailing will come later. My theme or story will be revolving on a futuristic sci-fi setting, with "cyberpunk" as central theme.



As a side note, although my work came out kinda impressive (wahahaha) considering I did all this in 2 days, it is still far from the industry standard. For my final outcome, I will try to achieve the quality of the recently-famous PC game, "Dead Space". Below are some screenshots of the game.


Well, that's all for now. Will be posting more of my FYP progress and the stuff I did previously on here sooon

2D vs 3D

It seems that I have a bunch of friends who do not know what I'm actually doing or can't differentiate between 2D and 3D digital arts, especially my lui-bing-mui-mui (clumsy little sister). In this post, I will explain the things that I'm doing right now and will be doing in the future.

The field I'm studying right now or I'm going to venture has strong connection to what we call "digital arts". Rather calling it "connection", you can say what I'm doing are exactly digital arts. The term "digital arts" is referring to artworks done digitally in both 2D and 3D form. IF you do not get what "digital" means, basically just imagine artworks done in computer, that's "digital art".

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For 2D arts, there are "vector" and "bitmap" art. I won't go into details about the difference between vector and bitmap, it needs hell lot of explanation. Well, when it comes to 2D art, it USUALLY refers to digital painting/drawing/sketching. In 2D art, the workspace that we are dealing is just coordinate X and Y, which means width and height. Be it a realistic drawing/painting, a cartoon, caricature, landscape, etc., as long as the art is done in a flat surface with only coordinate X and Y, that's 2D art. Examples? Classical Disney cartoon like Snow White, Lil' Mermaid, Warner Bros. Bugs Bunny, are all 2D.

Here are some samples on how I work in 2D:

My previous artwork painted in Adobe Photoshop CS3 (clicky to enlarge)
I've mark the X and Y coordinate in RED for your better understanding
Another artwork painted in Corel Painter 9

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For 3D arts, there are still images, animation, games and so on. The difference with 2D? It has depth and space. The coordinates involve are X, Y and Z. Usually when we do 3D arts, we do not "draw" it. "Draw" is not a correct term for it, rather we call it "model", sort of like "Hey, what creature are you modeling for your assignment?".

When it comes in working 3D, there are 3 main stages, "modeling", "texturing" and "rendering". "Modeling" is where we create the shapes or form for our object, sort of like "sculpting" our masterpiece. "Texturing" is where we apply the "skin "for our object, giving it colours, texture and so on. While "rendering", we set up the necessary light source in the 3D space, setting up the mood of environment, and finally processing our 3D art into images or animation.

Examples of 3D arts are such as Pixar's Wall-E and Finding Nemo, which has a cartoonish approach or style. Animation like Final Fantasy: Spirit Within is also a 3D art/animation (duh), with a realistic approach. Well, those uber gay landscape you saw in Lord of The Rings trilogy are done in 3D as well and it's an art/masterpiece in it's own right.

And here are some samples on how I work in 3D:

A 3D art I'm doing for my cute lil' sister (and myself) in 3D Studio Max
Again, I've mark the coordinates in RED for you to understand the "space" I'm dealing.
Another close-up.

Well, my post is kinda long this time. There are a lot of detail stuff that I haven't explain yet. IF you still don't get what I'm saying (which has something to do with your IQ), or you are interested in the "details" that I mentioned, do look for me and I'll gladly show you how I work XD.

Rant And Bitch 1

As most of you see, initially I created this blog just to dedicate to arts and design. Rarely (or almost none), I'll enter some journal about my daily life and treat it as a diary, which most bloggers like to do. But sometimes, some stuff just get to you and pisses you so much that you wanna rant and bitch about it. So, here are the things I'm gonna bitch about in my first "Rant And Bitch Series".

Alright, I'm studying in Cyberjaya, far from my home, renting a house with 9 other assholes housemates. Truly those guy are assholes, but we had a lot of fun because WE ARE assholes. Now recently, we applied a 4mbps internet connection which is uber fast and share among the 10 of us. As you see, there's 10 of us, and each has their own interest and personalities. Some like to play online game, some like to stream, some like to download porn, and some like to download resources.

Here's the thing, I like surfing net, I like downloading resources, and occasionally I play online games. I understand how suck it is when you lag when playing games. So usually I close my downloads OBEDIENTLY when my housemates are playing games and I don't fucking complain when they close it when I'm not around (even I do complain, I'm just joking around as an asshole). What I don't get it is that they play those fucking online games for the whole fucking day, like they don't have any fucking better things to do. AND so, my downloads are force to close the whole day. Whenever I'm not around, they would gladly close my downloads and never bother to start it up again when they done playing, this is where it starts to get on my nerves. For some files, getting seeds are tough and I could barely download any amount of data in a day.

Tolerence has a limit. I do download some useless stuff sometimes, but I would occasionally download resources for my assignments and projects. Ironically, some of them like to fuck me when I'm downloading stuff, but unshamefully ask for the rich resources that I put effort and time into searching. Fuck you. If you have no intention to look for resources to enhance your productivity, then it's your own shit. Don't ask me for resources ever again, since you like to fuck around with me.

Well, I'm kinda grateful the time they welcomed me into their house, since I'm the last to join. But like I said, tolerance has a limit. Helping me before doesn't mean you are high and mighty. You are just another puny human like me. Heck, I don't give a fuck even if you are a son of god or whatever fuck you are. If you have so much time to fuck around with those games you adore so much, then look out your ass youself and don't ask me to share anything. When people are trying to be nice, someone else just wanna dump shit on your head and take everything for granted. So be it...

Winning Eleven Poster

Another friend request. A poster for some football-console-game-competition thingy. I'm just doing the visual and photo compositing part, that's why it looks incomplete. As for the text, my friend decided to do it himself.

Did it in like 2-3 hours? So, that's all I can offer XD...

Boring

Nothing to do, just draw an avatar.

Nissan GTR Interior

Just returned to Cyberjaya for my new coming smester. Been busy for days with different task, including moving my things back to Cyber. Kinda bored when think about the upcoming semester (or two), where it'll most probably be a hell as I need to do research and preparation for my final year project.

Anyway, for the past few days I've receive a request to do some sketches for my friend (posting it here later), preparing for my lame MUET exam, and a proposal (so-call lame "pitching") for my final year project. And I don't even have time to try out my new Sony Ericsson w910i XD.

Fortunately, I've receive my 1st freelance job from my ex-colleague/friend, Richard (thanks a lot man :D). It's part of the interior for the new Nissan GTR35. Got some reference picture and I'm required to do as realistic as possible. Well, it's a great opputunity for me to try out my VRay rendering skills (VRay rox!!). The job is not bad, not too difficult and not too easy, but doing the details is kinda hectic, especially preparing Japanese fonts. Luckily I studied some Japs before =_=...

Final render plus photoshop

Raw model

Creation of Adam Ed Version

Creation of Adam, famous painting by Michaelangelo on the ceiling of Sistine Chapel. Drawn with my own style. Took quite a long time to complete (few hours). Again, I did the finishing touch with lesser effort, as I don't want to waste too much time on an art piece.

I once heard from a famous concept artist, nowadays whichever art field you are in, students are lack of exposure to classical painting, expecially those from renaissance era. Renaissance art contains a lot of knowledge about art and science which worth studying. So, it's good to draw some classical painting once awhile...


Tengu

I'm still playing around with different styles. This time, I wanted to do some gritty and messy artwork. Another mythical youkai (demon?) from Japanese culture, Tengu.

Dragon

Boring...

Didn't turn out as I expected, crap...



LOST - Complete

Sorry for the delay. Finally completed my work and I have yet taken my bath. Previously I put the title "Girl". Actually, it is a fanart for my favourite band, Sound Horizon's album "Lost". So, I would give it the same name "Lost".

Wanted to try a high-key-tone with minimal toning. Lazy to add more description. If you are curious of how I paint it, just drop a comment.

Girl - WIP

Wow wee, my 1st time drawing a proper girl. All this while, I felt drawing a male character was tough. And when it comes to female, I feel like suiciding. Proportion, pose, charm, everything is killing me.

Details later. Going Genting tomorrow with my CB Housemates. Won't be completing it till Thursday.

Rockstar Axe

Keeping it short. Well, went back to Cyberjaya for a few days. Trying to prepare internship report as well as learning new stuff from my friends. Delay in updating my blog coz' I'm still really sucks in both 3D and 2D skills. Realise I didn't improve much during this intern. Will not be any 3D artworks surfacing soon. Though there are plans of what 3D I'll be doing.

Anyway, DOTA fanart. Depicting Axe with his Mighty Ax (musical instrument). Nothing much to describe. Since most of you don't bother to read anyway. ┐(´~`)┌

Inexperience Vector Art

What a tedious job this is. It's actually more of graphical design that I did for my ex-classmate, which to be use as a poster (I think). I don't have much experience with graphic/vector art, and actually I don't really like to do these kind of stuff. That's why I'm trying to get it done as quickly as possible. But more or less, yea, I learn some stuff and got some extra experience in doing vector arts.

Doing those decorations is really a hell of a job, though I got it done in a night, should I be proud of it? LOL. I may wanna avoid such task in the future, it cracks my head to do those frilly-swirly stuff =_=. Heck, since I'm doing it for a pretty girl (die also willing la, LOL), can't complain too much.

As for the Wacom challenge, I don't have much hope on it, since good artworks start popping out during last minute. What a let down, bah... Shouldnt' those pros give a chance to noobs like us? (゚Д゚)


*Edit:

My "client" rejected my work, so this is the new layout. I maintained everything except changing the colour scheme. Doesnt look as good as the previous one, not contrast enough... Well, that's what the client wants and that's what the client gets.

Still Rushing

Finally done my character design. This is as far as I can go with my current skills. I'm lazy to write out the description and details... And I'm tired...

Well, going off...

Rushing!! Rushing!!

The Wacom challenge deadline is closing in. And here's the character finalise sketch. Gonna do the full concept art painting tomorrow. I still have the environment to do, wa~~~ T______T.

Past few days I was in Cyberjaya with my laptop. Not able to my work properly, sucks (゚Д゚).

Intern

*Sigh* Three months is such a glimpse. My internship has officially ended last Friday and I bid farewell to my company today. It was an interesting experience for me and I had so much fun working in Metamosaic. My bosses and colleagues were so-not-typical which I could describe as madness. This one of a kind experience is so hard to describe in words. But I'm glad and happy that I worked (or par-tee ^_^) there. Thanks for everything Metamosaic, you'll be always remembered.

And now, some artwork I did in the company. Like most art and design company, the limitation for using our artwork is quite strict. There are bunch of stuff which I'm only allow to use as personal portfolio and presentation, but not posting it commercially, like into this blog. Anyway, hope you'll be delighted with my humble artworks. If you are interested in other stuff, I mean those that I'm not allowed to post here, you can look for me personally to get an idea on the stuff I did during my intern.

Project brief, the one I'm showing here are from a project where we are required to model buildings from a portion of Kuala Lumpur around KLCC area. You can say most of the models are low poly (sort of). Well, these are individual buildings I built. Maybe I'll post up the full modelled site later on when final touches are made by the company (if I'm allow to do so).

So, till then.

Meritz Appartment & Selangor Dredging Company

Berjaya Central & Four Seasons (pre-visualise)

Maxis Tower & Maya Hotel

Wacom Challenge

Lack of updates... again. But this time, I'm not going to disappear like how I was before. Rather, I've decided to pick up the Wacom challenge and focus on the competition instead.

Wacom has opened up a competition to produce concept art of the future. I think it has prepared two categories, one for the visual of the future landscape, and another one will be designing a hero for the future.

Well, I'm kinda lazy to do all explanation. So far the submitted works for the challenge seems sucky (like I should say XD). It seems I'll be trying more of my luck and less of my skill, lol. I wanted a Wacom Intuos badly, so yea I'm looking forward to it.

Anyway, I've designed both landscape and my character for the past few days. I did the landscape in paper, so nothing to show for now. And this will be the draft of my character. Hoping to get the posture right later on. There are still a lot to fix in terms of poportion and posture. =_=

Leech King

I just remembered how terrified some of my colleagues were during our trip to Perak. And the thing that they were terrified of? L~E~E~C~H. They were feeling geli here and there, and when I told them some leeches would crawl into your underwear, they were horrified. LOL.

I dont' know. Perhaps I'm too used to them or I'm just a disgusting guy in some way. I find them adorable... in some way I mean. LOL. And the best way to handle them? Just not to panic, roll them on your skin and then throw it away, simple as that. They are just looking for food, that's all, nothing against humans.

Anyway, behold the true terror of leeches, The LEECH KING. Done in photoshop, 2.5 hours. Don't bother the miniature humans around it, I drew it out of fun. It should have been a speed paint. Wasted my time fixing shits. Angle, perspective, colour, form, all those common things, bah =_=.

Speed Paint X Experiment

Another speed paint and experimentation. Just got the idea in my office today. Suddenly have the urge to paint the elegant Flying Snow (Maggie Cheung, yay!!) from Hero (the one that Jet Li acted).

Hmmm..... Nothing much to describe. Like I said, I wanted to develope the concept art style, that's why it's kinda rough. But I'm quite happy how it turned out. Able to hang on the "flow" during certain stage.

2 hours, Adobe PS3.