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Showing posts with label assignment. Show all posts
Showing posts with label assignment. Show all posts

Amateur MTV

wOOt!! Double post. I just remember the music video I did with my groupmates a year ago. That semester was hell, one final submission per day and lasted for whole hectic week.

Yea, its not as good as pro videos, but we are quite proud of our acheivement. It turned out better than we thought actually, especially playing the original camcorder tape on tv. Youtube downgraded our video quality a lot, dang =_=.

Anyway, again I would like to thank Alan and Kenny (u r DA MAN!!) for both their editing skills which made the video... possible... lol. And yea, never forget the whole group that put killer effort into the production XD. Especially Vincent who nearly fall to his death standing on top of the trolley just to act tall, LOL.

Note: Pay attention on the guy which wears red shirt with long hair during credits. Yea, tht's me a year ago. Artistic look ler, nyek nyek nyek...

Gamma 3rd Sem - Rally Simulation

Here's another lame work, again thanks to our lame lecturer's requirement and tight deadlines. We are required to do rally simulation as a group, but ended up driving simulation instead =_=.

Anyway, the car I modelled is Porsche 911 GT3. It's a low poly model, so don't complain the jagged edges. Furthermore, the reflection is artificially created in photoshop, that means I drawn the reflection and it's not generated by the 3D software, so don't complain that it looks fake.

I may do a revise version in the future, with higher polys and proper materials. Actually, I'm quite proud with my modeling skill :D. I'm able to model a Porsche with around apporximately 2500 polys, while normal car cost more than 100k polys. Impressed?

The Porsche 911 GT3

Another angle

Wireframe (can u see the amount of polys?)

Full wireframe

Porche in action (in-game-look)

Gamme 2nd Sem - Some Crappy Works

Okay. Here are some other crappy works I did months ago. It's not that I wanted to create bunch of crappy works, it's all thanks to my lecturer and his fucking lame assignment. I would have forgiven him if we only did it for one semester. But no~~, we were told to do roughly the same crap for my last semester, which got me kinda pissed off.

Anyway, these works I presented here are way better than my final outcome. I rendered these guys out from 3Dmax, of course it'll be better than some no-name-crappy-wtf game software renderer. And for extra treat, I added the concept art for one of my projects, which is so far, my more satisfying drawings... Okok, I gotta admit it, my drawing sucks. And I'm still trying to improve as much as I could, so don't bash me... painfully...

Some crappy space game

Another crappy game with Lego theme (Legoman!!)

Concept art for the space-game-project

Concept art for the space-game-project
Alright, here's an assignment I enjoyed doing it very much. Why? Because we are free to do any charcater we like, with an environment that's relevant to the character. Modeling characters are kinda fun. To me, when you are designing a character, you would link personalities and traits to it. So, it influence how you design you characters base on their unique traits. And another thing is, you would need to figure out what kind of movement/actions/animation suits your character and how to exaggerate it. Does it look cute? Aggresive? Cool? Or just plain retarded?

For my character, I was inspired by the character from Square-Enix's "Legend of Mana", Cacti. Though I made it to look more badass, with a mafia attitude xD. To me, blades are cooler than guns, so no guns for him. I called him "Vino Cactaceae". Don't ask me how I got the name, it's a long story.

For the environment, I wanted to make a mexican-desert like surroundings. So, there goes the sand, mountains and cactuses. Well, we are not require to deal much with the environment, so I just slacked off and put minor effort into it XP.

Vino Cactaceae

He's gonna kick your ass real good

Neo Mexicano

Gotten lazy, less effort
Another work from 2nd year 1st semester, the only semester that I'm ACTUALLY learning something. Yet, another visualisation. Which means my 3D must be base on existing buildings. And this time, a building from Terengganu's Chinatown.

It's a clinic actually. I still remember the doctor who owns the place is quite friendly. He gave me a warm welcome when I wanted to take photos of the clinic for references. He told me to post my final work to him, though I gotten lazy and in the end, lost his contact XP.

Well, most of the models are low poly, so don't complain that it looks jagged. Though I'm kinda proud of my acheivement in texturing, which I can claim is my most superior skill. But it always takes me days to do nice texturing on minor things, heck =_=.

Exterior 1

Exterior 2

Interior 1

Interior 2
Done around a year ago. We are required to design an interior base on certain theme, and the furnitures used must be base on existing furniture taken from catalogues and stuffs.

The theme I based on is nature design for dining room. For the furnitures, I took from a lot of sources til I forgotten where (or which websites). That's all, I'm kinda lazy to elaborate into details.





Here's my 1st presentable work, did it around one-and-the-half year ago. We are required to make an animatiing environment or journey based on a chosen emotion, with simple shapes and form. Well, like my title suggest, I did "fear" with a touch of chinese culture. Btw, the images you see are enhanced and edited with photoshop. Heck, who cares? as long as it looks good.

1st stage: funeral lanterns and tunnel


2nd stage: abandon temple

3rd stage: wind chimes and abandon building